Halfus
- in 10-man Heroic Mode:
- Halfus has 51.5M health (up from 25.9M);
- the drakes have 5.8M health (up from 3.3M);
- the drakes’ melee attacks hit for about 20,000 damage (down from 25,000 to 30,000);
- Fireball deals 34,000 to 46,000 Fire damage (up from 20,400 to 27,600);
- Scorching Breath deals 12,000 Fire damage every second for 8 seconds (up from 7,200);
- Shadow Nova deals 47,500 to 52,500 Shadow damage (up from 22,800 to 25,200);
- Furious Roar deals 19,000 to 21,000 Physical damage (up from 7,600 to 8,400);
- Malevolent Strikes reduces healing by 8% by stack (up from 6%).
Rausholen:
- Nether Scion – Ausgeburt des Nethers
- Storm Rider – Sturmreiter
- Time Warden – Zeitwächter
- Welpen – Smaragwelpen
- OPTIONAL: Slate Dragon – Schieferdrache
Atramedes
Right Side
The kill order should be the following:
- Spirit of Angerforge, who provides Stoneblood;
- Spirit of Thaurissan, who provides Avatar;
- Spirit of Ironstar, who provides Execution Sentence, the cast of that ability is always protected against interruptions by Shield of Light;
- Spirit of Burningeye, who provides Whirlwind.
Left Side
The kill order should be the following:
- Spirit of Corehammer, who provides your raid with Burden of the Crown;
- Spirit of Anvilrage, who provides Stormbolt;
- Spirit of Moltenfist, who provides Thunderclap;
- Spirit of Shadowforge, who provides Chain Lightning.
in 10-man heroic difficulty: 1 tank, 3 healers, 6 dps
- in 10-man normal difficulty: 26.1M;
- in 10-man heroic difficulty: 34.8M;
- Mages can use Blink;
- Shamans can use Ghost Wolf (with the associated Glyph of Ghost Wolf);
- Rogues can use Sprint;
- Druids in Cat Form can use Dash and Stampeding Roar;
- Priests can pull someone to them with Leap of Faith;
- Holy Priests can increase someone else’s speed through Body and Soul.
- Ingeneur Shizzle
FIEND
- 2-3x per Groundphase
- 232k Health 25 Man – 155k Health 10 Man
- Jeder Cast von ihm sind +10 Sound
MAXIMAL 4 Ground Phases und 3 Air Phases
Magmaw
ADDS
Valiona & Theralion
- in 10-man normal difficulty: 25.8M
- in 10-man heroic difficulty: 48.1M
- in 10-man normal difficulty: 1 tank, 3 healers and 6 DPS
- in 10-man heroic difficulty: 1/2 tanks, 3 healers, 5/6 DPS
The main changes are detailed below.
- Every 15 seconds, a Twilight Sentry will spawn in the Twilight Realm. Each sentry continuously channels Rift Blast. Every 3 seconds, Rift Blast will damage a random raid member, regardless of whether that player is in the Twilight Realm or in the Normal Realm.
- Twilight Shift is a stacking debuff which Valiona and Theralion will place on the tank currently tanking them. This ability has a 20 second cooldown and because of all the other abilities Valiona and Theralion cast, the delay between two successive applications will sometimes be much greater than 20 seconds. On reaching 5 stacks, the debuff will wear out and trigger Shifting Reality, sending the tank and any other raid member within 6 yards into the Twilight Realm, and damaging these raid members as well as enemies within the Twilight Realm.
Auserwähle DDs müssen mit einem Heal regelmäßig in den Twilight Realm und dort die Adds clearen
Im Twilight Realm bekommt man alle 2 Sekunden einen debuff, der nicht nur DMG macht sondern auch den erlittenen Schattenschaden erhöht.
Man kann aufgrund des Debuffs nur alle 2 Minuten rein es sei denn, man wurde im Normalen Realm auf 100% gehealt.
Wie man in den Twilight Realm kommt: Shifting Reality, Dazzling Destruction, or Twilight Flames.
- Cloak of Shadows removes stacks of Twilight Zone every 2 minutes;
- Feint (improved by Glyph of Feint) combined with Elusiveness greatly reduces the damage taken from Twilight Zone (which is considered as AoE).
- Fleet Footed increases running;
- Sprint decreases the downtime caused by switching from one sentry to another;
- Preparation can be used to reset the cooldown of Sprint;
- Cheat Death allows Rogues to make mistakes without grave consequences.
Mages are the second best class, because they can use Ice Block to remove their stacks (due to the cooldown, it will only be usable twice during the fight).
Paladins can use Divine Shield to extend their stay in the Twilight Realm.
Death Knights can use Anti-Magic Shell (improved by Glyph of Anti-Magic Shell) to slow down the buildup of stacks of Twilight Zone.